Leadwerks wrote:
The flipped triangle copy of the model is a good idea. Just make a low-res inverted model that is the same, and load it separately. A custom shader could be used to soften the edges.
I tryed the flipmesh command on the glow model and got a better result. however not perfect.
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shotglow2.jpg [ 72.25 KiB | Viewed 329 times ]
some parts glow inside the model and this make the model less beautifull. I would like the glow effect only to surround the model.
Lumooja wrote:
The falloff shader written by masterxilo works fine and you find the shader code snippets, and instructions how to implement it in his post also.
I did not try the falloff shader yet. I agree it's really a beautifull effect, but if i understand it well it's not what we are trying to do in this topic. The falloff shader is applied to the model, while i would like to have the model intact but surrounded by a glow line. I'll take a look agan on the falloff shader, but sofar it's what i understood.